Obviously, a good team starts here, unless you all tend to be in agreement about things. Still, someone is going to have to take charge in certain situations that could make or break your escape team. This person should be steadfast and decisive in their decision making; this is the biggest attribute they have to offer the team and what makes them more valuable than team members with mindsets that are easier to obstruct.
Positives — As the person who leads the team, they bring structure to the team’s strategy and trajectory
Negatives — If you have a leader who actually can’t lead your group, you’re going to have more trouble than if you choose to lead by committee
The Number Man or Woman
This person is going to bring logic and structure to the team with their ability to parse out time, solve equations, and make critical thinking connections that the rest of the team might not. They can be a critical member of your team because they’ll keep other members in check with time constraints and be able to tell when the team isn’t on the right track.
Positives — They keep the team on the most logical track.
Negatives — They may miss more abstract clues or be too logical at times.
The Abstract Thinker
The reciprocal of the number man, the abstract thinker is the one who thinks out of the box and doesn’t get caught up in logical conventions. This may lead them to be way off at times, but at others, it could lead to them solving a problem with a solution that no one else in the room had thought of. These players don’t get caught in what the rest of the group is thinking.
Positives — They may be the only reason you get through certain obstacles in the escape game.
Negatives — They could get caught up in their own thoughts about a certain puzzle or obstacle and delay the team because they could be helping elsewhere.
The Clue Finder
This person is naturally inquisitive and has an eye for things that are out of place. They have a more intangible skill set than some of the other roles in an escape game and one that we rarely get to use in real life. This member might be harder to choose than others, but if you can’t choose a finder, the best one will likely present themselves.
Positives — They offer critical thinking skills as well as creativity. They’re a middle ground between abstract thinkers and number people.
Negatives — Designating a finder can make the other people in your group focus very little on looking for things, and the finder may not put much of his time into other tasks that could help get your team out.
If you’re going through one of the more intimidating escape games, hopefully you have at least one of these. The adventurer(s) are the people on your team who will take on things that look risky or uncertain. There’s no real danger in the escape room and your adventurers will be the ones to hold onto that fact and use it to move your team ahead quickly.
Positives — They’ll make decisive decisions, with or without the leader, and their sense for adventure will likely contribute to multiple areas of the game. They’ll find clues and get through obstacles that more timid people might not.
Negatives — If there’s anything you’re not supposed to do in the escape room, your adventurers are the ones most likely to do it.
Find Out Who You Are
Trapped Escape Games aren’t for the faint of heart, they’re adventure-filled escape rooms that will require a well-functioning team. Putting together your team is just the first puzzle that you’ll have to solve to escape one of our rooms.
If you’re looking to nail down the skills of you and your friends, then there are few things that will give you a better idea than going through a Trapped Escape Game. It’s also a great choice as a team-building activity, and it gives employers a real-life example of how their team would react in high-pressure situations. Schedule your Pigeon Forge Trapped Escape Game today!